Wonderous goods and dangerous sandstorms


It's been a month since the demo first was release and my wonderful playtesters have been keeping me busy. This update includes two major pieces of content. First, the trading system is made more interesting (and more colorful!) by including camel artwork and animations for all five major trade goods. Second, I've reworked how enemies appear in the game. Enemies will still be found wandering through the level. However, when the player passes certain points in the level, sandstorms will arrive and new enemies will appear. I'm hoping this keeps the game feeling fast-paced, as the player won't have tons of time to react to the new enemies before they start swinging. The sandstorms will also appear after a delay when the player delves into a cave or climbs a mountain looking for treasure. The player will have some time to explore and grab treasure before the caravan is in danger.

Major Content:

-- New camel artwork and animations based on the trade good carried.
-- Enemies will ambush the player and the caravan, preceded by a sandstorm.

Minor Updates:

-- Skulls only cause damage once per second instead of constantly
-- Allow more control over roll distance - hold down to roll for longer
-- Camel UI will tint red when enemies are targeting the caravan
-- Adding some sound engineering (i.e., mixing) to the soundtrack
-- Escape key no longer quits without saving
-- Added input instructions for the title screen that appear if the user does not provide legal input for 5 seconds.
-- Miscellaneous balance fixes with enemy spawn rates and experience curve
-- Shortened the amount of story exposition at the beginning
-- Fixed a bug where the Camel UI did not represent the correct order of camels in the caravan
-- Fixed a camera bounding box bug

Files

Caravana Demo Windows 52 MB
Version 3 May 03, 2020

Get Caravana

Comments

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Well done. The Camel looks great. ^^