![Godo Kado](https://img.itch.zone/aW1nLzE2MjQ5OTMzLnBuZw==/original/uhJiXR.png)
Godo Kado
Godo Kado is a game of elegance, influence, and smashing your opponent's marbles across the board.
It has single-player and two-player modes. Single-player currently has a single dumb AI, old-school networked multiplayer (turn on port forwarding), and smooth sailing with local multiplayer. It was a five-week project, so there's definitely some roughness around the edges - but I love how the game design turned out.
I run a Discord server at https://discord.gg/HvtvGbSwax. Feel free to hop on if you are looking for an online match.
The game is open-source and available on github: https://github.com/jgalecki/MarbleGo. Feel free to submit patches, PRs, better AI opponents, or just fork it and run wild.
This game was created for Season 6 of Tiny Mass Games, a game dev collective focusing on delivering polished short-form games. Check out more of our work at https://tinymassgames.com/
Updated | 13 days ago |
Published | 26 days ago |
Status | In development |
Platforms | Windows, HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Joshua Galecki |
Genre | Strategy |
Made with | Godot |
Tags | Board Game, Multiplayer, Open Source, Singleplayer |
Average session | About a half-hour |
Inputs | Mouse |
Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 2 |
Download
Development log
- Godo Kado Released!26 days ago
Comments
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I like the game idea but the rule might need a little tweak cause currently there is no way to come back once you lose all stones (i capture all white stone by round 10)![](https://img.itch.zone/aW1nLzE2MzM5MzcwLnBuZw==/original/vhZTVU.png)
Oh yeah, that's not something you can come back from. Almost any piece added would be eaten instantly.
Part of that comes from the simple AI I coded up for single player. "Random Randel" doesn't take the board into consideration at all when he plays a move - that's part of the reason he gets such a huge handicap. If you're looking for more of a challenge, try playing him where you don't capture any of his pieces for X turns, or where you don't try to capture his pieces at all.