Godo Kado
Godo Kado is a game of elegance, influence, and smashing your opponent's marbles across the board.
It has single-player and two-player modes. Single-player currently has a single dumb AI, old-school networked multiplayer (turn on port forwarding), and smooth sailing with local multiplayer. It was a five-week project, so there's definitely some roughness around the edges - but I love how the game design turned out.
I run a Discord server at https://discord.gg/HvtvGbSwax. Feel free to hop on if you are looking for an online match.
The game is open-source and available on github: https://github.com/jgalecki/MarbleGo. Feel free to submit patches, PRs, better AI opponents, or just fork it and run wild.
This game was created for Season 6 of Tiny Mass Games, a game dev collective focusing on delivering polished short-form games. Check out more of our work at https://tinymassgames.com/
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Joshua Galecki |
Genre | Strategy |
Made with | Godot |
Tags | Board Game, Multiplayer, Open Source, Singleplayer |
Average session | About a half-hour |
Inputs | Mouse |
Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 2 |
Download
Development log
- Godo Kado Released!May 29, 2024
Comments
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I like the game idea but the rule might need a little tweak cause currently there is no way to come back once you lose all stones (i capture all white stone by round 10)
Oh yeah, that's not something you can come back from. Almost any piece added would be eaten instantly.
Part of that comes from the simple AI I coded up for single player. "Random Randel" doesn't take the board into consideration at all when he plays a move - that's part of the reason he gets such a huge handicap. If you're looking for more of a challenge, try playing him where you don't capture any of his pieces for X turns, or where you don't try to capture his pieces at all.