Dungeon crawl to the beat. Grab the three amulets and get out before the dungeon collapses. Watch out for fireballs. Kill enemies for gold, health, and to recharge your Dig meter.

The "INFO" option at the title screen will give a 30-second primer on the UI

Controls: 
Numpad or QWEADZXC or HJKLYUNM: movement
Space: Confirm (title screen only)

There are shiny things to pick up! Gold is for high score, and it gets multiplied by your combo count. (Increased by one for each enemy killed, max of 4, and lost when you miss a beat or get hit.) Two weapons can be found in the dungeon, a spear and a broadsword. Armor grants +1 temporary HP, and shovels allow for unlimited digging for a limited amount of time.

This game was created for Tiny Mass Games Season 10. Tiny Mass Games is a loose game dev collective dedicated to creating polished short-form games in two-month dev cycles. They also dared me to make a game in 16 x 9 pixels. You can find more of our games (including two more 16 x 9 ones) at tinymassgames.com.

The source code for this game (not the music or sfx) is open-source! You can find the code / Godot project up at Github at https://github.com/jgalecki/qrawl-tiny-mass-disco/tree/main

Credits: Josh Galecki - most things
Joel Kent - three songs
Garrett Rose - one song
Omnisound - sound effects
Crypt of the Necrodancer - soooo many lost hours

Published 16 hours ago
StatusIn development
PlatformsHTML5
AuthorJoshua Galecki
GenreRhythm
Made withGodot
TagsDungeon Crawler, Godot, Music, Roguelike, Short

Development log

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