Your new job: "creating" Youtube slop for kids.
Your new boss: a malevolent LLM that believes itself the reincarnation of an Egyptian sun god.
Your mission: survive for a week.

Full screen mode is recommended - mouse capture is a bit wonky otherwise.

This was an interesting project to make. After reading an article contrasting the creative process of Bluey and Cocomelon. Cocomelon's Disctractotron is fundamentally horrifying, so much that I thought I should make a game around it. So, low-key office horror it is... but I was never able to make a game mechanic that supported the theme's weight. Two failed prototypes later, I pivot the game to a Cows and Bulls / Mastermind variant so I can get this out the door.

Credits: 
Programming, Design, Music: Josh Galecki
3D assets: KenneyNL
Child model: Kay Lousberg
Sounds: Omnisound

Sunshine Inc was created as part of the Tiny Mass Games collective, a small group focused on putting out a batch of polished short-form games every three months. Check out more of our work at https://tinymassgames.itch.io/

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorJoshua Galecki
GenrePuzzle
Made withGodot
Tags3D, Atmospheric, First-Person, Godot, Horror, Psychological Horror, Short
ContentNo generative AI was used

Download

Download
sunshine-inc-win.zip 45 MB
Version 1 Dec 15, 2025

Development log

Comments

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Loved the puzzle in this game! By any chance, are there any plans or projects that you're currently working on that are similar to this?

The premise of this game is genuinely fascinating to me, but I have to be honest, the execution was a little lacklustre.

Heh, I think I'd agree. I made this over six months, starting with the "Evil Cocomelon" premise. I went through three different versions of mechanics for the game before arriving at what you see now. I got stumped trying to "gamify" the premise, so I released it with the current puzzle system.  I don't think I ended up doing the premise justice, but I did learn a bunch about horror, lighting, and the brass tacks of setting an atmosphere.

I've got an idea in my back pocket for another horror game. You work as a night shift nurse in a hospital, and a swarm of bugs arrives and lays eggs in people's eyeballs. Turns them crazy and / or into monsters. You have to survive and keep your patients alive the whole night. (I've got some irl experience as a nurse, so I can draw on that too.)

I see, it's quite interesting to see the process, and the lighting effects were good in my opinion. For horror, I advise focusing more on the fear factor and ways to immerse the player in the world than on the gameplay, not that you should completely ignore it, though. 

And as for that new game, that is such an interesting idea! Stress-inducing, fast-paced gameplay usually goes hand-in-hand with horror, so I would love to check it out when it releases! I'll be sure to keep an eye out in the meantime.

(+1)

This is really cool!

Thanks! I wish I had more time to play with the lighting - horror can be so atmospheric, and I left things more or less at the default settings. #Regrets

(+1)

Fun masterminding!