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Devlog
Majesty - a Game Design Perspective
October 21, 2025
by
Joshua Galecki
The classic game Majesty was the chief inspiration for my game Within a Dead City , which in turn is the basis for Beneath a Dead City. I took a look at Majesty through a game design lens to see what...
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Version 0.4.0 released - Job Management
October 10, 2025
by
Joshua Galecki
1
0.4.0 is out! The focus of this version was to add a new Job Manager screen. This allows the player to individual set job priorities for their heroes for many 'at home' jobs like farming, building, re...
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Version 0.3.0 released - Villagers! Tiny grids!
September 26, 2025
by
Joshua Galecki
2
Wooooo! Version 0.3 has been released now! Lots of big changes. When I picked up development again (in June), I gave the game a close analysis. I felt like base building wasn't as fun as it should be...
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We're still alive in the dead city!
March 06, 2025
by
Joshua Galecki
1
Hello all! It's been a little bit since this project was last updated, so I just wanted to give people a status update. And, a near-term development roadmap! I've currently been focusing my game-dev t...
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Version 0.2.2 released - minor patch
January 02, 2025
by
Joshua Galecki
1
Hello all, It's been a couple of days since the game was published on itch, and I've got a few quick fixes to add. Here's the changelog: - The Market building now allows players to open the Trade scre...
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Beneath a Dead City released!
December 31, 2024
by
Joshua Galecki
1
Beneath a Dead City, the colony sim / story generator has been released! Huzzah and all. I've always been a big fan of Dwarf Fortress and Rimworld, and I was always really impressed with how those gam...
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