If you enjoyed the game, you can buy the full version on Steam!

It's tough farming on an ever-changing mountain - when the mists roll in, everything disappears! Still, the mountainside has rich soil and its hidden trails hold treasure and secrets. Use your skill at farming, crafting, and alchemy to hold back the vanishing mists as long as possible. When they inevitably arrive, retreat to the abandoned village of Oncewas and rebuild it to its former glory. The returning villagers will unlock new upgrades and powers for future farms.

Skill-based Farming
The peculiar crops that grow on Moondrop are particular plants. They must be matched up with their neighbors in order to flower and flourish. Exotic plants will warp across the farm, clone themselves, or tunnel away from your fields. A farmer who can wrangle these weird and wily crops will make a substantial profit. The famously finicky mistberry is difficult to grow, but it may be used to hold off the vanishing mists and keep the farm in place for a few more days.

Explore a Shifting Landscape.
Every hike up the misty mountain offers a new trail to explore. Discover new seeds, perks, and blueprints hidden away along the procedurally-generated trails. Each discovery will unlock new possibilities on the next farm. Solve puzzles to learn the secrets of the mountain.

Rebuild the Village of Oncewas
Like the ocean tides, the vanishing mists cannot be held at bay forever. When they arrive, return to the ruins of a once-thriving village. Use the resources you've collected to rebuild the town from the ground up. The people who move back in, be they blacksmith or fortune teller, will help you on your next farm. Restore Oncewas to its former glory and unlock new powers and playstyles.

Return to the mountain smarter, faster, stronger
Like the winter frost, the vanishing mists eventually recede. Return to the mountainside and begin anew. Use the knowledge you've learned and the seeds that you've earned to build a better farm. With persistence and the support of the villagers of Oncewas, you will one day reach the top of the mountain.

Thanks to everyone who is playing and enjoying the game! If you have any feedback to offer, please do so in the comments section below or in the game's Discord server. This game is currently for sale through Steam's Early Access program.

If you liked Moondrop, you might enjoy some of my other games as well. Within a Dead City is a tiny 4X game where you lead a team of autonomous  heroes as they explore a fallen city. Check it out at https://joshuagalecki.itch.io/within-a-dead-city

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(20 total ratings)
AuthorJoshua Galecki
GenreSimulation
Made withUnity
TagsCozy, Cute, Farming, Life Simulation, Non violent, Roguelike, Short, Singleplayer, Sprites
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam

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this game is addictive but too difficult. i would play it until i get better, but the glitches are too discouraging. my progress disappears, storage boxes placed next to the crafting table disappear, when i try to upgrade the axe to gold it reverts to the first level most of the time with no way to fix it. also the only source of income that lets you afford any upgrades is wild bees during twilight hour with the amount of honey you can get limited only by your energy, if you're lucky enough to find them the first or second time lol

you could theoretically get enough seeds for farming to get you any money but there's no time to do any farming with having to clear your land from trees and rocks all the time

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I bought through the summer sale on Steam.  Can't seem to find a Wiki.  Honestly, if it wasn't so inexpensive, I'd regret this purchase.  It has a lot of potential but I've wasted too much time on it already.  There really needs to be a way to plan seed mapping without wasting the day.  And by that I mean a seed inventory that lets me move them around as if I were going to plant them, see what matches up with what, how it will work out, what type of bonus or penalty it will give me.  I play roguelike and roguelite games because they are fun and relaxing, not to feel like a job.  This feels too much like a job to be fun.  I know it's in development.  It can get better.  But the seed thing is integral to the gameplay.  There's got to be a better way to do this.

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Hi Krankenheim. Thanks for the support, and especially for the feedback! I appreciate that it takes extra time to write your thoughts down.

First, have you been finding the "plant-o-vision" useful? This is a mode accessed by pressing "F" or "/" on the keyboard or the west button (X / Square) on a gamepad. When this is active, time is paused, and you can cycle through different seeds in your hotkey bar and see how they'd do on different parts of the farm. It will show the green arrows or red arrows for positive / negative growth. It doesn't let you move the player without exiting plant-o-vision mode, but it can let you scope out a good planting location.

I don't think I do a good job tutorializing that feature, but it may help out.

good game, but it seems to me that it is too expensive, you definitely overestimated its price, I would give maybe half the price if I was buying games at all, I played here more complex games that are free, the game itself is interesting, good mechanics here, and there you have to show speed on the farm but usually use strategy, good upgrade system you have to remember many things at once its a challenge not just planting some plants, i think some of plants should be stronger than they really are, i will be waiting for more content

(+1)

 I'm glad that you enjoyed the game, and thanks for your feedback. We'll have to disagree about the price - I've spent over two years working on it, and I think $10 is a fair price for the game. But, as you say, there are great games out there that cost less, either by being free-to-play games or just by being cheaper. If you'd rather buy and play those games, that's totally fine ^.^

  The full version of the game (for sale on Steam) does have a lot more content in the game, especially for the mountain trail. This version here on itch is the same version that started off as the Early Access version in Steam, and there have been four major updates since then. Cheers!

my game wont save for some reason

(+1)

The game should autosave at the end of every day and at the end of every farm. Are you possibly deleting your browser cache, or playing in a private browser tab? The web version saves the game using Unity's PlayerPrefs, which gets stored in the browser cache.

i use my school cromebook so i cant use private browsers or clear history

i use my school cromebook so i cant use private browsers or clear history

How do I exit a screen once im on full screen? esc works but I can't play full screen if I can't rebind the 'close menu' key to something else. Extremely inconvinient for me.
Controls menu also mentions nothing of a exit menu, nor does anything else work. Game has potential, but this single thing -reloaded about 3 times just to get out of a menu, thank god i didn't make any progress cause it just put me at the start again- ruined it. 
I'd try and play, but as I mentioned before, I can't rebind hotkeys. If you have that button please tell me, because the game seems interesting and well-developed, but I can't even start because of this issue. Thank you.

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You can exit the inventory screen (or other screens) by pressing the same button you pressed to enter the inventory screen: Tab, Space, or Enter. Escape also works, but (as you noted) it is also used by Unity's web player to exit full screen mode.

The Steam version of the game has rebindable controls as well as a whole bunch of additional content. If you enjoy this version on itch, definitely check that out! (Funnily enough, the Escape key isn't rebindable on the Steam version either. It uses Unity's new-ish Input System, which allows live rebindings of keys - ya know, like "Press a key to rebind the Inventory Menu action". The problem is that you need to be able to cancel a live rebinding, even if you are rebinding the "cancel" action... After spending six weeks on the whole rebinding project, I took the short cut of always keeping Escape as the "cancel the rebinding" key. So it's the one key that can't be used for other things.)

THanks! I figured that out soon after, and I totally forgot to edit my response, but thanks! 
Also, Is the steam verson free or is it over 20$? I'd be willing to pay over buth to support development and to get more content thatn whats featured here, but I'm kiinda hoping that it's -20
Great game! I'll change the rating (if not now, eventually..)

Glad you are enjoying it! The full game is $10 on Steam - you can find it at https://store.steampowered.com/app/1417750/Moondrop/. I'm most of the way through Early Access, with only two special Mountain Trails left to finish developing.

(+1)

great game! enjoyed the sense of progression when building your town and the rush to do as much as possible every day.


i still don't understand how to farm the mistberry though lmao

Thanks, glad you enjoyed the game! The whole game dev journey has been fun, from prototype to mostly finished.

In order to harvest a mistberry, you'll need to get four correctly-typed arrows pointing to it in a single day. For instance, if you have a sunny-typed mistberry, you'll need four neighboring plants or rocks that send out sunny arrows. If a mistberry doesn't make it to 'fully grown' in a single day, it resets back down to zero growth - as I'm sure you've seen by now haha.

One hint: if you find a cluster of three or four rocks adjacent to a tillable square,  you might be able to use certain potions to help get you closer to growing the mistberry...

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ooo, got it.  the mistberries were on their own when you uncovered them in the mist so i thought the complete opposite.

and i've definitely been using those potions, grouping same-type plants and forcing them to bond with rocks has been most of my strat

There is a chance that wild mistberries will spawn on the farm, but there is a more reliable method. When you go to the mountain trail, you can get a mistberry seed if you complete at least two trials and return to the starting point before the twilight hour ends. You'll be guaranteed a chest with a mistberry seed :)

(+1)

This is super cool! Been enjoying it a lot.


Small thing, I seem to have managed to crash it? Opened this chest here and it just stopped responding. Time won't move, and I can't interact with anything.

Glad that you're enjoying the game, but sad that a bug crashed it for you. I've got a few questions - sorry if they seem really basic, but they'll help me narrow down the problem.

1) Were you playing with a downloaded version? There might be some logs I could look into for greater detail.

2) You're saying the storage screen was unresponsive, correct? You weren't able to move any of the inventory items or press Space to exit the screen?

3) Was this your first time this game in the "shadow cookie" room? (That's what I call the shadowy circle in this room.) Was this your first time on Day 11 in the shadow cookie room? If you were in this room before, did you access the chest?

4) Did you play multiple games of this straight, and the bug happened on a latter (i.e., not the first) playthrough?

5) Did you use any potions earlier on Day 11?

(+1)

1- This was the browser version, unfortunately.

2- That is correct. I couldn't move items around, or close the storage. It just wasn't responding at all.

3- This was the second time I had been in the room, and the second time that day. I had entered briefly, left, and almost immediately returned. I did not access the chest on the first visit.

4- No, this was my very first playthrough

5- I had used a potion that turned me into a sheep. I was still in sheep form the first time I entered the room, exited, and then reentered once the potion wore off.

(+1)

Alright, I was able to reproduce the bug! On reloading the room, the chest was being added to to a Dictionary twice -  this caused the freeze on interacting with the chest. The other rooms don't have the same issue.

I'll be able to get a fix up today - just gotta add a little polish to another feature I've been working on. Thanks for the bug reporting, Yirggzmb!

(+1)

Hey, you're welcome! I'm just glad it was reproduceable.

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Delightfully charming and addictive. The leaderboard is a fun challenge :)

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I might be biased but this is by far the best farming-based roguelike I have ever played!

I love the game and I am litterally amazed on how talented a solo developer is. Like why lol. Keep up the good work

Thanks for the kind words! I'm glad you enjoy the work, and I hope that you'll have fun with the new updates I've got planned :)

(+1)

One thing I found was that there is a collision bug in the top wall

Can you describe the bug a little more? I tried walking through the wall and wasn't able to.

(+1)

So I am not completly sure how it happened, but I came at the top wall at an angle and was able to clip though it. I will see if I can send a screenshot

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Ok, so I repeated the glitch but sadly, before I could take a screenshot, it became nightime and I was sent back to my house. I think If you stand 3 blocks back from the wall, there is a chance that you can clip through the wall.  

Thanks for the information. I'm still not able to reproduce the bug. (I believe that it is happening! It's just hard to replicate these things sometime.) You mentioned that you were standing about three blocks south of the top wall - about where were you standing in the east / west direction?

I've gone ahead and changed Unity's Tilemap collider from "outline" mode to "polygon" mode. This'll get pushed out in the next update (today or tomorrow). I think this will solve the issue, but I'd like to reproduce the bug first so I can prove it. I do appreciate the bug report and the help :)

you're hot

Thank you, wife.

lol