Version 1.0 released! :D


I started working on Moondrop Mountain almost a year ago to the day. Proud to say that this game is everything I imagined it could be (and more) when I first started. (Check out https://www.pixelatedplaygrounds.com/sidequests/gamesmithing-moondrop-mountain-p... for a fun look at the game's old graphics and game design - it's come such a long way!) Thanks to everyone on itch.io who has played the game or been following the process. Y'all are great :)

This update finished off the mountain trail and the game! The shrine in the middle of the mountain trail finally does something, keeping track of what trail puzzles you've solved so far. Solve enough and it'll offer a delicious reward for your trouble.


Other updates:
-- Added in a fourth rare seed, the Chameleon. This plant takes on the type of its neighbors. If there are more than one type nearby, it takes on the type of the largest number of neighboring types. It also sends out growth arrows of that type - very effective once you learn to use it right.
-- Added in a plant attribute system. Rare attributes include Chameleon and Doubler (doubles neighboring plants value on harvest), and introduces a new attribute Rooted that gets applied to 4 of the 12 common plants. A Rooted plant will remain after harvesting and will produce a new crop after three days of additional growth. This attributes will not show up (outside of potions) for the first game.
-- Added in a new Potion of Rooting. Applies the Rooted attribute to a 3x3 square of crops, but reduces their sell value by 80%. Use when you've got a perfectly-lined up block of crops and reap the rewards.
-- New perk: Soil Chemist. Rooted plants regrow after 2 days instead of 3 days.
-- Upgraded Plant-o-vision - now the player can select seeds and see how they'd grow at any tile on the farm. The Plant UI box can also display while the game is paused.
-- Added tiny icons to the inventory graphics for: potion ingredients, items that are only good for selling, and items that can be placed on the farm.
-- Start off the game with the 4 basic potion types already known.
-- Made the Sunny color more yellow and less orange to give more contrast with the Dry orange color.
-- Added links to the Discord and Steam page on the title screen, game over screen.
-- Added in Unity Analytics. The data will help improve game flow and balance, and help me see where any stumbling blocks are.
-- Increase the number of days that a first-time player only receives shady or sunny seeds from 3 to 6.
-- Additional UI cues for the Damp trail river puzzle, because it sure needed them.
-- Players can now buy iron and gold ingots
-- The title screen has clickable volume buttons
-- Added music and sfx volume options to the new Options menu screen.
-- A couple dozen small bug fixes and UI improvements.
-- When energy or time gets low, the actual amount left will be displayed in the UI.
-- Fixed a bug where experience, dropped items, and upgrades carried over to a second New Game in a single play session
-- Updated high scores, made sure that Dean's icon shows up instead of a blank white square. Sorry, Dean.

This will be the last major content update for the web version. (There will still be minor content updates with things like new perks and blueprints.) The majority of dev work will be shifting to getting the commercial version of the game ready.

Files

moondrop-web.zip Play in browser
Version 31 Oct 08, 2021

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