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Devlog
Final Demo Release
June 19, 2022
by
Joshua Galecki
2
Whooooaaa, that's a spicy update. If you've only played the web version so far, you are in for quite a change! Structurally, the biggest change is that the Mountain Trail is no longer accessible every...
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Version 1.0.4 - SeedQuest
December 08, 2021
by
Joshua Galecki
1
The latest version of Moondrop Mountain is out on Itch! I'm calling this the SeedQuest update because, well, it adds in new seeds and a new objectives system. I save my creativity for my pixel doodles...
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Version 1.0.3
November 02, 2021
by
Joshua Galecki
Another bugfix / UI improvement update! This one adds the ability to use the mouse wheel to select different items. OOooooo spooky. Full list: -- Scroll wheel to select items -- Tab as an additional i...
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Better onboarding
October 22, 2021
by
Joshua Galecki
I've gathered some more feedback about Moondrop Mountain and I gather that I made the new player onboarding experience too slow. This update chiefly speeds up that process as well as providing more hi...
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v1.0.1: Building a Better Watering Can
October 17, 2021
by
Joshua Galecki
Here's a content update - I haven't been slacking off since 1.0 came out, haha. Enjoy! Feature list: -- Watering can and hoe crafting table upgrades now increase the number of squares affected by the...
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Version 1.0 released! :D
October 08, 2021
by
Joshua Galecki
I started working on Moondrop Mountain almost a year ago to the day. Proud to say that this game is everything I imagined it could be (and more) when I first started. (Check out https://www.pixelatedp...
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v0.9 Bombs, Bees, Battlestar Galactica*
September 11, 2021
by
Joshua Galecki
2
*Well, two out of three ain't bad. This update is packed with new content to discover and keep you on your toes while you explore the mountain trail. It introduces a new puzzle for the Dry Trail: a wi...
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Graphical upgrades
August 11, 2021
by
Joshua Galecki
This update includes some quick graphical upgrades. The tiles that compose the ground and the cliffs have been redone. I've made them more noisy, but that noise has less contrast. This makes game obje...
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Re:Seed Update, Part the Third
July 28, 2021
by
Joshua Galecki
This is the third and final piece of the Re:Seed overhaul. The major component of this update is the introduction of Rare Seeds - seeds that need to be discovered in the mountain trails. The player is...
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Art Reboot!
July 17, 2021
by
Joshua Galecki
The original Moondrop Mountain was a Seven Day Roguelike Challenge, which places certain constraints on your project. Chief among those are the need for speed. That applies to things like the scope of...
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Re:Seed Update, Part the Second
June 26, 2021
by
Joshua Galecki
This update includes the second chunk of new content and systems for Moondrop Mountain. Here's the changes - Blueprints can now be found on the mountain trails. These blueprints allow new structures t...
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Playtesting Feedback IV
June 12, 2021
by
Joshua Galecki
Small update with quality-of-life upgrades. -- Trees no longer spawn near the house. Any trees placed on the right half of the farm at the start of the game will be young trees or saplings. -- Off-far...
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Re:Seed Update, Part The First
June 06, 2021
by
Joshua Galecki
Moondrop Mountain has some issues. The most interesting mechanic in the game, the neighbor-plant-arrow system, is virtually unavailable for between 40% and 75% of the game. Yikes. To fix this and othe...
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v0.8: Old Man River
April 26, 2021
by
Joshua Galecki
This update introduces a new proc-gen puzzle on the Damp Trail: the Dammed River. The puzzle requires the player to manage and redirect water flow to keep plants happy. I explain the puzzle generation...
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Trailer up
April 09, 2021
by
Joshua Galecki
I got a trailer up! This is for a submission to Day of the Devs. Even if I don't make it in, it's valuable to have a deadline to focus on X)...
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v0.7: Gone Fishin'
April 03, 2021
by
Joshua Galecki
Whew - this one took a while! The Damp Trail has opened up, and I finally got a fishing system implemented. The fishing challenge was more complicated than any other challenges and clocks in at nearly...
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v0.6.1: Plant-o-Vision
March 05, 2021
by
Joshua Galecki
Thanks to everyone who's checked the game out in the last couple of days! This update fixes a bug found by Yirggzmb, where exiting and entering the Shadow Cookie room and then using the chest would ca...
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v0.6.0: The Dry Trail
March 02, 2021
by
Joshua Galecki
This new update opens up the Dry Trail, with some friendly forest critters waiting to play some hide-n-seek. Other features and bug fixes: Trees now start off as saplings. Harvest of crops and forage...
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v0.5.5: More playtesting feedback
February 13, 2021
by
Joshua Galecki
This update (hopefully) fixes several issues I ran across with new playtesters. The biggest one is that people weren't really investigating the alchemy system, which I think is a really cool (and rogu...
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Shadow cookies
February 06, 2021
by
Joshua Galecki
This update adds on a new challenge for the shady trail: shadow cookies! The term "cookie" here is borrowed from old Hollywood, when an object would be held in front of a light source to produce a spe...
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Whoops
February 01, 2021
by
Joshua Galecki
Fixed a rather unfortunate bug. In over half the cases when a new game would start, the game was limited to a single day rather than the intended sixteen. Can't do a whole lot with just one day, haha...
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Playtesting Feedback II
January 17, 2021
by
Joshua Galecki
This update incorporates some feedback to the high score system. It will be much easier to figure out what is contributing to a player's score once the game has ended. Other small updates: New upgrade...
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v0.5.1: The Leaderboard
January 11, 2021
by
Joshua Galecki
This update introduces a new feature: leaderboards! Itch.io doesn't have leaderboard integration, and (at least for now) setting up a proper web server seems like too much work. I'm hacking in leaderb...
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v0.5: The Alchemical Update
January 07, 2021
by
Joshua Galecki
1
Now we're cooking with gas! This update to Moondrop Mountain introduces the alchemy system. Players can gather up the herbs they forage on the mountain trail and brew them into potent potables. Summon...
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Playtesting Feedback I
December 21, 2020
by
Joshua Galecki
After watching some people playtest the game, I've found that it takes a little bit for people to understand the unique planting system. I've changed some things around to make it easier to understand...
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Moondrop Mountain 0.3: The Trail Update
December 15, 2020
by
Joshua Galecki
This update takes the roguelike aspect of Moondrop Mountain and really cranks it up. It adds a mountain trail with random room, non-violent challenge, and reward generation. Although there are only a...
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Crafting updates
November 23, 2020
by
Joshua Galecki
This week I finished up the pre-mountain-trail work. I've reworked the upgrade screen to be more modular, allow more upgrades, and allow some simple crafting too. Right now, the only thing you can bui...
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Wobbly Trees
November 15, 2020
by
Joshua Galecki
When I wrote up the postmortem for my Seven Day Roguelike attempt, I mentioned that this game had a heapin' helpin' of Stardew but was not everything it could be in the roguelike department. I've got...
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A Seven Day Stardew-like
November 05, 2020
by
Joshua Galecki
I'm working as a nurse, and one of the "things" about nursing is that your schedule is very inconsistent. We do three twelve-hour shifts per week, but there's no rhyme or reason to which days you'll b...
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