Wobbly Trees


When I wrote up the postmortem for my Seven Day Roguelike attempt, I mentioned that this game had a heapin' helpin' of Stardew but was not everything it could be in the roguelike department. I've got some interesting ideas for where to take this game in that direction, so I've decided to keep working on Moondrop for now.

Before I can get to those cool roguelike ideas, I need to lay out a little more groundwork. This update includes trees (chop 'em down for wood) and an energy system (collapse when you've chopped down too many trees). As the title indicates, the trees will wobble when they get ax-whacked. There's also some minor updates, like a proper sprite sorting system (closer sprites show up on top of further sprites) and appearing in the world instead of going straight to your inventory.

Files

moondrop-web.zip Play in browser
Version 6 Nov 15, 2020

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